Wednesday, 18 September 2024

Nichekeeping


Just a quick housekeeping post to note I have (hopefully) significantly improved the labelling system. A few posts from the ill-defined "miscellaneous" category have been moved into their own thing, including the new "miscellaneous children's tv" label, but the big update is in posts about adventure gamebooks.

Previously there was one tag for the "Broken Gamebooks" series and another for everything else; if this was useful in 2017 when the blog was so much smaller, it certainly isn't now, so the latter has been split up and we now have a dedicated Fighting Fantasy category, a dedicated J.H. Brennan category, and several others you may discover if you go through the blog's archives. Hopefully this makes it much easier to find everything, but please let me know if you have any feedback.

Sunday, 8 September 2024

Things We Learnt at Fighting Fantasy Fest 5


On Saturday 7th September, for the fifth time in the last decade, several hundred Fighting Fantasy fans descended on a venue in Ealing for Fighting Fantasy Fest, with much to celebrate: a new book in the series by Ian Livingstone, The Dungeon on Blood Island, the new book celebrating the series' art Magic Realms, and Jonathan Green's new fully updated, revised and now interactive edition of his exceptional history of the series, You Are the Hero. Further excitement was generated by the return of the legendary Iain McCaig in person, after he'd Zoomed into the previous event from his home in Canada. On an entertaining day of talks and queuing for autographs, here are some of the things we leant:
  • Dave Morris and Jamie Thomson submitted a proposal for a book where the player character would be a vampire seeking to drink Abraham van Helsing's blood, which they suspect was rejected because of the first sequence, where the player killed a young woman.
  • White Dwarf magazine used three or four different pseudonyms to cover up the fact that most of the articles were being written by Dave Morris.
  • The fact that in Black Vein Prophecy you have to fail a stat check to get an item you need to win the game was entirely deliberate, and was inspired by authors Paul Mason and Steve Williams' stint as editors of Warlock magazine where much of the reader correspondence was about how the books should be as difficult as possible.
  • When Marc Gascoigne took over as editor of the magazine he found boxes containing literally thousands of reader-submitted mini-adventures in the office.
  • The magazine was cancelled by Penguin in spite of selling in excess of twenty thousand copies per issue.
  • Marc started working at Games Workshop two weeks too late to be there when David Bowie walked into the store to buy a Dungeons & Dragons set as a birthday present for his son, but was there when Dave Lee Travis entered the store to buy the same product a short while later.
  • Iain McCaig was once so late with an illustration for Deathtrap Dungeon that he had to complete it in the offices of Penguin Books, and looked up from finishing it to find that everyone had gone home and he was locked in the building.
  • Darth Maul's horns are actually meant to be feathers bound to his head, and are the result of someone misinterpreting Iain's concept art.
  • Ian Livingstone does not enjoy the music of Cliff Richard.
  • In spite of Ian's repeated comments about its quality, he still managed to sell a copy of the Nintendo DS adaptation of The Warlock of Firetop Mountain for over £100 at the charity auction. Again.
  • One of the other items at the auction was one of the original promotional posters for the series, which inexplicably used a giant photograph of Ian and Steve Jackson up a tree.
  • Owing to a hilarious screw-up on my part, I now own a copy of Black Vein Prophecy signed by Paul Mason twice, two years apart.

Sunday, 25 August 2024

Cityport Knocking


In 1982, the British games designer Steve Jackson co-writes the first Fighting Fantasy gamebook, The Warlock of Firetop Mountain. His masterstroke is a puzzle requiring three numbered keys you have to find to unlock the Warlock's treasure chest; use the wrong keys and unlocking the chest is impossible, or even fatal!

Jackson has an interesting -- not to mention highly ambitious -- tactic of cheat-proofing his gamebooks like this by requiring the player to take options that are not directly given by the text. He went on to use a not dissimilar puzzle, but with intergalactic coordinates, in Starship Traveller. He put a secret room in House of Hell. Appointment with F.E.A.R. has multiple possible solutions depending on which superpower you choose to play with. He throws the literal kitchen sink at Creature of Havoc, with multiple examples of reference modifiers to allow the reader to take a nonstandard action, and even going so far as to make up a cipher which all English language directed at the player is initially given in, which the player can't decode at first.

Without really meaning to, I have written about nearly all these elaborate puzzles Jackson came up with to ensure that only someone playing the book fairly could beat it.

Except for one.

Sunday, 11 August 2024

Bright Spark


The above is a typical example of We Are the Sparky People, a strip which appeared in the DC Thomson comic Sparky for around two thirds of its 1965-77 run. Drawn by Jim Petrie (better known as the artist for 2,000 editions of Minnie the Minx in the Beano), WAtSP was a metafictional workplace comedy based around a fictionalised version of the Sparky office staff; other fourth-wall-breaking strips where the characters would interact with the comic's writers and artists would appear before and after this in various DCT comics, but the Sparky People were unique in depicting the ongoing adventures of the people actually putting the comic together.


The Sparky People also appeared, of course, in the annual Sparky Christmas book. The annuals would always be dated with the year ahead, so the Sparky Book 1976, pictured above, was published in mid-to-late 1975. They were also in a near-constant state of production and had extremely long lead times, each book typically being finished a whole year ahead of schedule -- so the 1976 Book would actually have been completed by around summer 1974. This would cause the occasional oddity; it wasn't unusual for a strip which had been dropped from the weekly comic to show up in the annual quite some time later. (I understand that these days, the Beano and Dandy annuals are no longer produced quite so far in advance.)

And this particular book contains, via the Sparky People, perhaps the only joke ever made in one of these annuals about their long lead times.

Monday, 29 July 2024

Coda


This post marks the end of a quite remarkable period of almost seven months where I managed to keep this very stupid blog updated on a weekly basis; I figured I'd leave more in-depth analysis for the end-of-year roundup, but just wanted to note that golden age is now over, especially since this post coinciding with two weeks' holiday and the release of Kingdom Rush 5 means it may be a little while before you hear from me again.

But I think I kept a very high standard, and whether you are just discovering the site for the first time or think you might have missed something, please do go back and see what I've written so far this year. (Whilst I promised just one paragraph ago to go into more detail at the end of the year, I will point you in the direction of the trilogy of articles from the start of the year on the Fighting Fantasy gamebooks The Warlock of Firetop Mountain, House of Hell and Caverns of the Snow Witch and their alternative versions published in Warlock magazine, which are quite possibly my favourite things I've ever written.)

I'm sure you'll find something that's worth your time.

Sunday, 21 July 2024

Timeframes II


A short while ago, I looked through some old issues of the Dandy I found in a charity shop, and highlighted some things of interest in them. As you may be able to tell from the above image, I'm now back with another selection of DC Thomson comics I found just last week; these range from around 1990 to 1992, and there's Dandys, Beanos and even some issues of Beezer and Topper.

First up, please brace yourself for quite possibly the ultimate example of a story where someone thought of the title first...

Sunday, 14 July 2024

We Can't Put This in the Radio Times


In October 1990, six months after its US debut, David Lynch's seminal mystery series Twin Peaks debuts on the BBC. The show is given no small amount of fanfare: the film discussion series Moving Pictures profiles Lynch's work on Saturday 20th, accompanied by a broadcast of his 1970 short film The Grandmother, and on Monday 22nd the hopefully self-explanatory series Behind the Screen previews the show. And at 9pm on Tuesday 23rd October, 1990, Twin Peaks makes its much-anticipated British debut on BBC Two. (For reference for any non-British readers, BBC One is the "mainstream" channel, whilst BBC Two is the "highbrow" one, and had successes with US imports from The Twilight Zone to The Simpsons.)

The synopses for the episodes in the UK's premier TV listings magazine, the Radio Times, would normally be submitted by the production team at this time (with the writers of comedy shows often taking the opportunity to come up with humorous or misleading ones). It seems unlikely but not impossible that was the case here, but someone was definitely writing up bespoke listings (perhaps someone at the BBC, or someone working for the magazine itself), which we can read courtesy of the BBC Genome Project:

#1.1 "Pilot" aka "Northwest Passage"
Original US airing 08/04/90
Original BBC airing 23/10/90
Radio Times synopsis: The feature-length opening episode of David Lynch and Mark Frost's acclaimed television series. An offbeat murder-mystery drama about a small town where anyone would want to be.
Starring Kyle MacLachlan, Michael Ontkean
"She's dead. Wrapped in plastic." The body of Laura Palmer, a beautiful teenage girl, is found by the shoreline in the small lumber town of Twin Peaks, shattering the tranquillity and revealing a host of dark and twisted secrets involving drugs, illicit love, Norwegian property developers, Douglas firs and cherry pie.

Sunday, 7 July 2024

Crystal Book Persuasion

Name a gameshow from circa the late 80s to early 90s which you'd guess had a large number of tie-in puzzle/game books published. You might well say Knightmare first in answer to that unwieldy question, and you'd be absolutely right. But I'd be willing to bet that The Crystal Maze would be in your top two.


The very first such book, simply entitled The Crystal Maze, was published in 1990, the same year as the first series, and a pretty early example of a tie-in book for a Channel 4 show. Internet listings say it was released the same day the very first episode actually aired, which seemed like a mistake to me at first, but Iain Weaver recalls it being advertised after the broadcast of Series 1 episodes (quite possibly including episode 1). In any case, the above is the original cover, clearly recognising the marketability of Richard O'Brien; it was later reprinted with a photographic cover depicting the Crystal Dome.