Sunday, 9 August 2026

Last Roll of the Dice


The label on the jar has ripped and hangs half off. When she folds the torn piece back into its proper position, the blood drains from your cheeks. You are eating from a jar of Mutant Meatballs! 

Mutant Meatballs were concocted originally by an apothecary from Throben aligned to a rebellious Prince of Brice. On discovering their effects, they designed a plan of conquest. These potent little balls taste delicious, but are quite deadly. They wreak horrible mutations on whoever tastes them. The Prince of Brice planned to seize the throne, his troops manned by experimental mutants, bred for their bizarre powers. And you have just eaten a handful of the balls! Slowly, you will begin to mutate. What will happen to you? The effects are never predictable, usually harmful, sometimes fatal and sometimes useful.

If you are foolish enough to eat from the larder of the Mampang Fortress in the fourth book of Steve Jackson's Sorcery!, The Crown of Kings, then you should roll two dice and turn to the section given to determine what happens to you.

Sunday, 2 August 2026

Cracked

Some scans in this article contain racist caricatures.


Shortly after the closure of Buzz, D. C. Thomson decided to have another go at launching a new weekly humour comic for children. It would do things a bit differently from its immediate predecessor: whereas Buzz had been in A3 size, the new comic would be A4, allowing it to boast 32 pages of comics and features. Although it didn't have a regular cover star, instead featuring a large splash panel promoting the characters within, it would feature a character that did not really have a strip of his own, but rather served as the comic's host, not dissimilar to some titles by rival publisher Fleetway of the time. It would prioritise gags, and lots of them, and include several points of reader interactivity.

The first issue of Cracker was on the shelves in January 1975, just two weeks after the conclusion of Buzz, but this title was destined to have an even shorter run: just 87 issues, across twenty months.

I have an issue from just after the halfway point here, number #51, and -- along with some examples of stories that had already been phased out by this point -- I'm going to well and truly scan it in.

Sunday, 26 July 2026

Songs in the Key of Doom


This is the first of the four maps you use to navigate the Ghastly Kingdom of the Dead in the third GrailQuest gamebook, Gateway of Doom. You start in room 65, the one with the four secret doors, and will eventually want to make your way over to 80, where you will find a map showing the remainder of Level I.

As you may have noticed, you can't get to 80 without passing through 100 no matter what route you take, and in 100 there's an unavoidable fight with a monster who is guarding a chest containing the key to the Gateway into the Ghastly Kingdom, which you need in order to close and lock it at the conclusion of the book, so stopping the spread of monsters and plagues and whatnot passing through the Gateway into Avalon.

Sunday, 12 July 2026

Buzz Words


In January 1973, D. C. Thomson launched a new weekly humour comic for children into a market that already looked pretty crowded; they were already producing the Beano, Dandy, Beezer, Topper and Sparky at the time, and to introduce a sixth comic into this mix seems ambitious. Like its stablemates the Beezer and Topper, Buzz was published in A3 size, making it twice the size of many other comics of the time, but this didn't mean it would be a big hit: just two years and 103 issues later, Buzz would become the publisher's first mayfly when it closed.

A mayfly which I am now about to pin and mount to the wall. (I don't think that's what you do with mayflies, but just go with it.) The issue I have scanned in is from just over halfway through its life, number #59.

Sunday, 5 July 2026

Coach and Horses


The second Lone Wolf gamebook, Fire on the Water, is quite heavy on setting up the series' lore, and features an expansive plot where Lone Wolf must travel halfway across the Lastlands to retrieve the fabled Sommerswerd. Perhaps because of this, there are a few moments where it seems to struggle to fit everything into 350 sections.

During one sequence, you travel by coach to Port Bax, with five other passengers -- Ganon and Dorier, two brothers who are knights in the Order of the White Mountain; Halvorc, a merchant; Parsion, a priest; and Viveka, a young adventuress for hire. The journey is interrupted by your discovery that one of the five is an assassin in the pay of the Darklords; after you survive an attempt to serve you a tray of poisoned food during a stopover at a tavern, you storm into the bar where they are all waiting, are asked which one you think is your would-be killer, and do battle with them. (Take a look at the illustration that accompanies this section, and you should be able to spot the vital clue as to who the Darklord agent is even without the context of the rest of the book. Even the picture above might be enough.)

Sunday, 21 June 2026

Hot to Go!


Snip and Snap, D. C. Thomson's original duo of postman-pillorying dogs, enjoyed a stint in the Sparky for just shy of two years, from October 1972 to August 1974.

As you may have immediately guessed from other posts I've done on this subject recently, for a brief spell beginning in the summer of 1999, the twosome were dusted off, colourised and reprinted in the Dandy as the Red Hot Chilli Dogs:

Sunday, 14 June 2026

Knock on Wood


This is the very first edition of The Haunted Wood, a strip which appeared in Fleetway's Knockout across its two-year run from June 1971 to June 1973. Like some other Fleetway strips of the time, it does not appear to have had a terribly consistent artist; some sources say this first strip was the work of Reg Parlett, other strips were apparently by Sid Burgon, and other editions have artists who cannot be identified. (Another Knockout strip, Beat Your Neighbour, is notorious for being so inconsistent it can be difficult to find two editions which were definitely drawn by the same person, but that's another story.)

To cut to the chase: The Haunted Wood is not renowned for experimentation or breaking its format. Every subsequent edition follows a very familiar set-up: someone takes wood from the Haunted Wood, doesn't listen to the unnamed boy's warnings that this will lead to disaster, and the haunted wood, no matter what form it has been sawed, nailed or whittled into, comes to life and wreaks havoc until it returns to its home.


Sunday, 7 June 2026

Red Lines


This is a very early example of Ali's Baba, a strip which appeared in D. C. Thomson's Sparky from January 1970 up until the comic's end in July 1977; it was drawn by Malcolm "Mal" Judge, better known for D. C. stablemates such as The Numskulls and Billy Whizz. This particular strip is taken from the Sparky Book 1971; the Christmas books were usually finished at least a year before publication, and Baba and his guardian angel must have just sneaked in before the deadline to debut in the weekly comic and the accompanying annual in the same year.

In this particular strip, Ali's invisibility to the other characters is represented by making him transparent. Which seems fair enough. However, it appears very unlikely this method was used in any other strip.

For the vast majority of editions (this example is from the 1973 book),1 they did something more interesting -- having the outline of Ali and his speech balloons appear in colour: