Freddi Fish and the Case of the Missing Kelp Seeds was the fourth of the nearly twenty different point-and-click adventures released by Humongous Entertainment between 1992 and 2003, and was the first of their titles to use randomised plot elements on each playthrough -- every time you played the game the messages in bottles you had to find would be in different locations. I covered this before, the last time I went insane, but just to recap:
- The first bottle will appear at either the Old Whale Bones, near the beach, or by the volcano
- The second bottle will appear at either the Deep Canyon or in the junkyard
- The third bottle will appear at either the King's Castle or in one of the three caves
As you can see from the previous article, later Humongous games would find more and more ways to experiment with random elements on each playthrough, but as the first game to use the idea, The Case of the Missing Kelp Seeds perhaps doesn't take full advantage of the idea. But there's one other element of the game that changes on each playthrough... and it's a strange one, which comes in the penultimate cutscene of the game.

.jpg)





