Give Yourself Goosebumps saw R. L. Stine's best-selling series collide with the solo gamebook format in a way remarkably similar to the other big proponent of US interactive fiction, Choose Your Own Adventure, for a total of exactly fifty different books (42 in the regular series, plus 8 'special editions') released between 1995 and 2000, when the franchise entered a hiatus that would last some eight years. With the nineties not being enormously kind to the gamebook genre on the whole, for many members of the generation who grew up with Goosebumps this was likely the first, and quite possibly only, series of interactive fiction books they followed.
If you were of that generation and revisited the original series of Goosebumps books more recently (and for whatever reason a hell of a lot of them have turned up in my local charity shops and second-hand bookshops lately), then they almost certainly read very differently as an adult. Whilst exactly how much of the main range Stine wrote himself still seems up for discussion, the various spin-off series -- this and the short story collections, amongst others -- are beyond debate, with multiple authors having openly stated they ghostwrote various entries. And time may well have been even less kind to the offshoots.


