Sunday, 25 February 2018
Broken Gamebooks #8: The Lone Wolf Round-Up
Mydnight's Hero belongs to the Lone Wolf range's "New Order" subseries, where Lone Wolf had already saved the world and you now played one of his disciples in the re-established Kai Order. It also has mistakes in it, and they're two rather interesting mistakes, because - as with Steve Jackson's Sorcery! - they hint at some sort of revision to the text somewhere in the writing process. We'll cover most of the remaining issues with Lone Wolf that are worth talking about in this article, as promised way back in Broken Gamebooks #2, but we'll start with this one.
Monday, 19 February 2018
The Pearl Poll Rankings
Last week Ganymede & Titan published their Pearl Poll, all 73 episodes of Red Dwarf ranked according to the fans. As this is a remarkably easy thing to get an extra blog post out of, here's my own personal order.
Sunday, 18 February 2018
A Fiendish Feat
I've recently discovered this page, chronicling the history of Fiendish Feet, a range of yoghurts sold in novelty pots in the late eighties and early-to-late nineties, and I don't have the heart to not include a link to it somewhere on this blog, so in tune with its ethos the page is.
One interesting thing is that there was originally an Egyptian-themed character, Pharoah Nuff (their misspelling of 'pharaoh', not mine) sold in a four-pack. Later on, he was dropped and replaced with Slurpy Bertie. The page posits that this was due to racial problems with the original character (due to the relative lack of imagination shown in his replacement and both being the same flavour, suggesting a quick fix more than anything else). However, Nuff was later reused for a different product in the range ('Monster Mousse'), and merchandise shows both him and his replacement together... so was there more to it than that? Was there some outcry that led to them dropping the character, but they liked him and decided to quietly reinstate him later on? (Note that they still haven't fixed the spelling mistake on the second product!) There could be a more innocent explanation - the mousses were sold individually, not as packs, so maybe they'd rather have had the more interesting Nuff available as a standalone? There's a mystery here - one that could possibly be solved if we knew exactly when the character was first changed.
Whether or not that's a mystery worth solving, of course...
Thursday, 15 February 2018
Red Dwarf XII: Siliconia
"Siliconia", the second episode of Red Dwarf XII, was recorded in front of a live studio audience on 29 January 2016, back when we all thought David Bowie and Alan Rickman dying in the same week was going to be the absolute low point of that particular calendar year. It was the first, and likely only, chance I would ever get to be in the audience of a live sitcom recording, let alone Red Dwarf (the holy grail, as far I was concerned). The episode's plot was something I had been in the audience to hear Doug talk about when he first confirmed Series XI & XII at the Dimension Jump convention in May 2015, so to actually be in the audience for it eight and a half months later was an added thrill.
Four months on from its 12 October 2017 release on UKTV Play, and on the day of the show's 30th anniversary, I've finally cobbled some thoughts I've mostly already posted elsewhere into an article...
Sunday, 11 February 2018
Random Acts
Rather than write a proper piece this week, here's a selection of random facts that were cut from various other articles on this blog during the editing process (some of these were part of articles that got written, others I decided partway through were unusable). Enjoy!
Sunday, 4 February 2018
Weird Doctor Who VHSes
Between 1983 and 2003, every existing episode of Doctor Who was released on VHS by the BBC, before starting the whole process again on DVD. You'd think this would be fairly simple, but a couple of the releases were a bit strange. Let's examine some of the strangeness, shall we?
Sunday, 28 January 2018
Sorcery Code
Well, I have finally played Inkle's video game adaptation of Steve Jackson's Sorcery!, a four-volume spinoff of Fighting Fantasy aimed at older readers originally published in the mid-80s and updated, revised and expanded as iOS games released between 2013 and 2015. And let me tell you, they are seriously impressive. They look gorgeous, they play well, they capture the feeling of the originals, they add so much to the original story and display a huge amount of ambition. Each game works as a standalone but you can also carry over your saved game to the next volume via the magic of clouds and local saves. Highly recommended.
As you might expect if you've read anything else this blog has ever done about gamebooks, the thing that intrigued me most is the changes that have been made from the previous books. The first game, The Shamutanti Hills, is a straight adaptation of the original book with virtually nothing changed. When we hit the second game, though, that's where things get interesting. I've highlighted some of the more interesting changes here. SPOILERS follow, obviously.
(NB: I would quite like to compare these games to my Broken Gamebooks article for the original books and see what was fixed. Unfortunately these games are BLOODY MASSIVE and, at time of writing, I still haven't seen an awful lot of them and can't comment on if some of the errors have been fixed.)
Labels:
fighting fantasy,
steve jackson's sorcery!
Sunday, 21 January 2018
"I Have Kind of a Short Running Time, Which Some Find Charming"
It is a fact that a television programme has to meet a set running time, and sometimes it falls short, and one of those programmes is The Simpsons, leading to the astonishingly obscure quote reference in the title of this article. But what to do if you just can't get the programme up to its requisite 22 minutes? There are three main methods of padding the episode out I've identified, which I will now outline for you.
Subscribe to:
Posts (Atom)







