Tuesday, 13 July 2021

The Stupidest Puzzle in Adventure Gamebook History


You try to cross back to the real world, but it is no good. Some force holds you here. It will be released only if you are successful in the Trial of Ghosts. You have heard that in some parts of Titan, humans practice barbaric forms of trial. For instance, a sorcerer might be thrashed with stout branches of thorn. If the wounds on his body form, in the judges' opinion, shapes born of Hell, then he is burned as a necromancer; if not, he is released, though he may be near death or scarred for life.

In the same way, the Trial of Ghosts is arbitrary - a matter mainly of luck. On the opposite page is what you see on the ground in front of you. Roll one die: this is the number of the square you start on. You now have to pick a route through to the centre, which is where the judges sit, and is indicated in the diagram by a question mark. The route you take must consist of only five squares, including the one you start with. The route can go vertically, horizontally, or diagonally from square to square. Thus, if you start from 4, your route could be 4, 7, 183, 21, 19. When you have chosen your route, turn to the paragraph whose number is its total (234 in the example above). If the paragraph makes no sense, you have failed the test and will be hanged on the gallows, with the crowd's laughter ringing in your ears. Because you are currently bound to this world, your POWER will be drained and your physical body will die too. Good luck!

Section 309 of Phantoms of Fear, there, with a puzzle charitably described by the Fighting Fantasy Wiki as "flawed in multiple ways". If it's not obvious from the text, you are in a dream world during this encounter, so whether or not the paragraph you reach as a result of this puzzle makes sense or not may be up to the player's interpretation.

Sunday, 11 July 2021

Edit Wars #14


Just a quick one this time, but this is an interesting development: It appears that circa Series 4 of the original run of Robot Wars, participating teams could receive the live, uncut studio footage of battles they participated in on request. This means that two battles featuring Iron-Awe survive in their raw, unedited form:

Iron-Awe vs Mazakari vs Mortis: Uncut Version vs Broadcast Version
Iron-Awe vs Steg 2: Uncut Version vs Broadcast Version

Also, I mentioned these on Twitter when they first started appearing, but this channel has recently uploaded an absolutely enormous number of videos from the live events in '96 and '97 that were effectively a pilot for the TV series. It may well be that some of these clips are the same ones that convinced the BBC to commission the show, so it seems worth mentioning them here...

Friday, 9 July 2021

Just Ask For South By South East: The Book of the TV Serial of the Book (Maybe)

So far this year, my never-ending quest for the 1991 Diamond Brothers TV series had had two big breakthroughs: the sleeve for a Spanish VHS release surfaced in March, and then the actual title sequence followed suit in May. Short of the actual full episodes turning up, I thought maybe we'd had all the discoveries we were ever going to have.

I was wrong, for today Christian-Bernard Gauci got in touch to tell me he owned a TV tie-in edition of the book. Thanks to him, I am able to shed a little more light on this lost series. More pictures and my "analysis" follow under the cut.


Friday, 2 July 2021

Unsung Heroes


Remember HeroQuest? It was basically a simplified tabletop RPG crossed with an adventure board game. Very much your classic dungeon crawling setup. BoardGameGeek describes it as "Milton Bradley's answer to Dungeons & Dragons", which is a pretty good description. It's been out of print for many years now due to legal issues (although a crowdfunded revival is currently in the works), apparently relating to co-developers Games Workshop, but still remains fondly remembered despite a second-hand copy of the game being likely to set you back at least £60 on eBay, quite possibly much more, to say nothing of the various expansion packs released over the years.

But there were also three -- seemingly pretty obscure -- adventure gamebooks based on the board game. So let's talk about those.