Gary Chalk
collaborated with Joe Dever on the first eight titles in the Lone Wolf series, but then the
partnership broke up. One of the results of this was Chalk's next project, the short-lived Prince of Shadows gamebook series, which
lasted for just two titles released in 1988 and 1989, “Mean Streets” and “Creatures
from the Depths”. Beyond having the same illustrator, the two books have a
rather similar feel in their premise, worldbuilding and rules… in fact, you
have to wonder if Dever wasn’t tempted to call his lawyer at any point. One way
in which these books were very different, however, was their size and internal
format. Permit me to demonstrate the former point:
So, what are
they like inside? Ask that question not a moment longer, as here’s a blog post
that’s going to tell you all about them.
Once you get
into the adventure itself, then the unusual format comes into its own. The
full-page illustrations are lovely, and the authors use them to their full
capability by hiding puzzles and clues inside them on occasion. (It’s possible
to do this with the standard-size book, of course, but the bigger pictures are
just a great help to this.) There’s also the occasional special feature along
these lines:
But these
books are just gorgeous.
Unfortunately, it seems that this may have been their downfall: I’ve seen
(unconfirmed) reports that they were too expensive to sustain and that’s what
led to the series ending so soon.
The actual
gameplay is fairly straightforward, and also quite Lone Wolf-y; there’s logical reasoning puzzles, a combat system
that’s again not a million miles away from Chalk’s other series. The adventures
are reasonably challenging, with decent replay value. There are some nice death
scenes, which are always a plus. The ongoing story arc, as mentioned, never
really gets a chance to get going, so it’s hard to judge that factor… but they
do leave me a bit sad that Chalk and Kerrigan never got a chance to write what
was meant to come next, so they must have done something right. I’m finding it
quite hard to describe these in any other way than “they’re a bit like Lone Wolf”, but they feel different
enough – beyond just being differently sized – to avoid it feeling too much
like a problem (apart from the knocked-off rules… I like my different gamebook
series to have recognisably different systems. Maybe that’s just me, though.)
If there are
any drawbacks, it’s that both books are confined to the same city and have
fairly similar storylines about dealing with a shadowy ‘resistance’, which can
make them feel a bit samey at times… but, again, Chalk and Kerrigan never got a
chance to rectify that in future volumes. It’s always hard to judge something
that’s not complete; not only that, we have no idea what the plans for the
books that never were might have been.
But the
design is what really makes these books; they stand out from every other series
that was on the market at the time, despite their obvious similarities to the
author’s other gamebooks. They’re a bit hard to come by – if the alleged reason
for the series’ short life is true, they may well have had quite a small print
run – but they’re worth picking up if you can find them.
(One tiny piece
of trivia to end on: In my copy of book 1, the ‘Combat Value Chart’ on the
adventure sheet has a big sticker in it with all the values on it. Were some
copies erroneously printed with this section blank, and not fixed with the
sticker? Was this ever fixed so the values were actually printed there? Answers
on a postcard, as ever…)
Been trying to find a copy of Prince of Shadows Vol 1 : Mean Streets, I actually have 3 spare copies of Vol.2 to swap!
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