Wednesday, 31 May 2017
Mr. Lisa Goes Out of Her Way to Make Trouble
Just a quick one this week. In the Simpsons episode "Mr. Lisa Goes to Washington", the family walks past a sign at Dulles Airport that reads "BUS INFO / 213 937 6236". I've put a picture of it above and everything.
According to The Simpsons Archive, that number was the home phone number of Wes Archer, who directed the episode, and it was placed there without his knowledge.
I'm not the only one wondering how the hell they got it into the episode without him managing to notice, am I?
Saturday, 27 May 2017
Doctor Who: "The Pyramid at the End of the World" Review
“The Pyramid
at the End of the World” is cut from very much the same cloth as “Extremis” was
(hardly surprising, really, given it is the second part of a three-part story
arc, it is co-written by Moffat and has the same director)… and hence, I’m
afraid for the second week running, I really disliked it. Still, last week’s
hugely negative review got twice as many hits as the blog usually does, so
there’s always a silver lining, eh?
Wednesday, 24 May 2017
It's Only A Gamebook... Isn't It?
If ever any
television series was crying out to be adapted for a series of adventure
gamebooks, it was Knightmare. And
that’s exactly what happened, with six books published between 1988 and 1993.
(There was
also a seventh book, Lord Fear’s Domain,
which will not be covered in this article for two reasons. The first is that it
wasn’t a gamebook but a straightforward puzzle book, and the second is that I
can’t find a cheap copy online. For the record, books #1, #2, #4 and #6 were
ones I owned from my childhood, and books #3 and #5 were purchased second-hand
for the purposes of this article. Where were we?)
Each book is
split into two halves – a novella running to between 70 and 115 pages, and then
the adventure game itself, which ran to anywhere between 90 and 170 sections.
(The reasons for the dramatic differences in length will become clear in due
course.) For each book, I watched an episode of the television series that
would have been broadcast around the time the book was released, and then
played the game and compared the two. (Alternatively, I just rambled on about
the book for a bit.) The only way is onward – there is no turning back!
Saturday, 20 May 2017
Doctor Who: "Extremis" Review
I admit it:
I had a bad feeling about this episode going in. The plot sounded to me like
something that would be really easy to spectacularly mishandle, and last week’s
cliffhanger only compounded matters.
And I didn’t
like “Extremis”. In fact, if you read on, I didn’t like it at all. But I don’t
think it was due to my preconceptions, because for a lot of the time, it feels
like the episode is telling a totally different story to the one that was advertised.
Unfortunately, that story is totally incomprehensible.
Wednesday, 17 May 2017
Edit Wars #4
Terrible visual pun |
Over the
last three instalments of Edit Wars, we’ve covered a Robot Wars
fight that has two different versions, and two others where
the producers were trying to cover up something a bit dodgy in the edit. This
concluding article contains a veritable gallimaufry of examples that are
similar to the latter, but are more minor and I can’t spin a whole article out
of, plus the occasional piece of related trivia thrown in for fun.
Note that
virtually every battle in the show’s history was edited down to highlights – it
wasn’t uncommon for a battle that lasted the whole 5 minutes in reality to be
cut to less than 2 minutes – and obviously I won’t list every such example
here. There’s plenty more information about a lot of these on the Robot Wars
Wiki if you want to go looking.
Sunday, 14 May 2017
Doctor Who: "Oxygen" Review
Doctor Who’s tenth series serves up
another evergreen plot idea with “Oxygen” – the space station under siege. With
the story assigned to a reliable writer (Jamie Mathieson, who previously gave
us The One With The Mummy, The One With The 2D Monsters and The First One With
Arya Stark) and director (Charles Palmer, whose past Who work includes The One With Shakespeare and The One Where The
Doctor Becomes Human), I initially had a very positive response to it, but in
retrospect I think the story works more on style than substance.
Wednesday, 10 May 2017
The Futurama Title Caption Companion
Inspired by
my similar piece for The Simpsons chalkboard
gags a few weeks ago, it’s time for a similar look at another show. At the
beginning of every episode of Futurama,
there’s a humorous caption on the title slide. Don’t take my word for it,
here’s an example:
But if you
have the DVDs, you’re not getting the full title caption experience. Here,
then, is a list of all the known anomalies.
Saturday, 6 May 2017
Doctor Who: "Knock Knock" Review
“Knock Knock”
continues the feeling of Doctor Who’s
current run trying out ideas that have long since been the show’s bread and
butter by giving us a horror story set in a haunted house. TL;DR: It’s
genuinely excellent up until the final three minutes, when the episode makes
its only misstep… but unfortunately it’s such a large one that it does ruin
things for me quite a lot.
Wednesday, 3 May 2017
Broken Gamebooks #3: Tomb of Nightmares
The gamebook
doctor is in again, and he’s diagnosing the penultimate book in the GrailQuest series, Tomb of Nightmares. Whilst the series generally existed to be a bit
of a laugh, Tomb is a bit more
puzzle-orientated (though still very funny)… because the entire gamebook is
basically one big maze (that has a really evil tendency to randomly teleport
you back to the same section over and over again, which the book ends up
amusingly lampshading). Not only does the adventure feature a large number of
monster encounters and precious few opportunities for healing, it also features
an extra ‘secret doors’ mechanic, which works like this:
To search for a secret door in any section,
throw one die. Score 4, 5 or 6 and you are entitled to check the secret door
table which starts on page 186. Score less than 4 and you have missed any
secret door that might be there.
(Curiously,
a few earlier sections offer you the choice to check for secret doors in the
text as well as using the secret doors table, which seems a bit odd.) Anyway,
it’s a tricky book, and I was forced to map it by using a spreadsheet for this
article.
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